Spring-Heeled Jack
Different values: 3
=====================================
object {Spring-Heeled Jack}
    _id : string {Spring-Heeled Jack._id} (all different values)
    folder : string {Spring-Heeled Jack.folder} (same value: 0WQa0OBFUJjA4YVj)
    img : string {Spring-Heeled Jack.img} (2 different values)
        systems/pf2e/icons/actions/OneAction.webp (x2)
        systems/pf2e/icons/actions/FreeAction.webp (x1)
    name : string {Spring-Heeled Jack.name} (all different values)
    system : object {Spring-Heeled Jack.system}
        actionType : object {Spring-Heeled Jack.system.actionType}
            value : string {Spring-Heeled Jack.system.actionType.value} (2 different values)
                action (x2)
                free (x1)
        actions : object {Spring-Heeled Jack.system.actions}
            [value] : integer {Spring-Heeled Jack.system.actions.value} (same value: 1)
        category : string {Spring-Heeled Jack.system.category} (same value: offensive)
        description : object {Spring-Heeled Jack.system.description}
            value : string {Spring-Heeled Jack.system.description.value} (all different values)
        publication : object {Spring-Heeled Jack.system.publication}
            license : string {Spring-Heeled Jack.system.publication.license} (same value: OGL)
            remaster : boolean {Spring-Heeled Jack.system.publication.remaster} (same value: False)
            title : string {Spring-Heeled Jack.system.publication.title} (same value: Pathfinder Lost Omens Monsters of Myth)
        rules : ###FoundryRulesObject###
        traits : object {Spring-Heeled Jack.system.traits}
            rarity : string {Spring-Heeled Jack.system.traits.rarity} (same value: common)
            value : array<string> {Spring-Heeled Jack.system.traits.value}
                Length: min=2 max=6
                Value type: string {Spring-Heeled Jack.system.traits.value.[]} (8 different values)
                    concentrate (x2)
                    polymorph (x1)
                    primal (x3)
                    curse (x1)
                    emotion (x1)
                    fear (x1)
                    mental (x1)
                    illusion (x1)
    type : string {Spring-Heeled Jack.type} (same value: action)